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From Algorithms to Adventures

From Algorithms to Adventures

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4 min read
The Anti-Framework Idea that turned into FUBARos - Clippy’s Revenge

The Anti-Framework Idea that turned into FUBARos - Clippy’s Revenge

3
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6 min read
Game Dev Digest — Issue #310 - Level Design, Indie Marketing, Keeping It Simple, and more

Game Dev Digest — Issue #310 - Level Design, Indie Marketing, Keeping It Simple, and more

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10 min read
Intersection-Aware Asset Placement using Computational Geometry and ML

Intersection-Aware Asset Placement using Computational Geometry and ML

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2 min read
What is Time.deltaTime and how does it work?

What is Time.deltaTime and how does it work?

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3 min read
Build an Amazing glassmorphism themed Hangman game using Gemini

Build an Amazing glassmorphism themed Hangman game using Gemini

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1 min read
Weekly update #21

Weekly update #21

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1 min read
New platform for Game Devs

New platform for Game Devs

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1 min read
[UnrealDev.nvim] Weekly Update (Dec 12, 2025): UNX Enhancements & New Project Creation

[UnrealDev.nvim] Weekly Update (Dec 12, 2025): UNX Enhancements & New Project Creation

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3 min read
3 Ways to Create A Floor in Godot

3 Ways to Create A Floor in Godot

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1 min read
YM2149 in Rust, Part 1: Building a Cycle-Accurate Emulator

YM2149 in Rust, Part 1: Building a Cycle-Accurate Emulator

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6 min read
Make Games with Flutter in 2025: Flame Engine, Tools, and Free Assets

Make Games with Flutter in 2025: Flame Engine, Tools, and Free Assets

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4 min read
How the Gaming Landscape Is Shifting in 2025: From Cloud Play to Hyper‑Responsive Hardware

How the Gaming Landscape Is Shifting in 2025: From Cloud Play to Hyper‑Responsive Hardware

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4 min read
A volte devi prendere meno sul serio quello che ti terrorizza e affrontare seriamente quello che ti diverte...

A volte devi prendere meno sul serio quello che ti terrorizza e affrontare seriamente quello che ti diverte...

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3 min read
What LiveOps Really Is and What It Can Achieve

What LiveOps Really Is and What It Can Achieve

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3 min read
The Unsafe Illusion: Benchmarking C# Pointers vs. Safe Arrays in Unity

The Unsafe Illusion: Benchmarking C# Pointers vs. Safe Arrays in Unity

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5 min read
I built a language-guessing game

I built a language-guessing game

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1 min read
Breaking Our 3D Barrier: Building a Halloween Horror Game with Kiro

Breaking Our 3D Barrier: Building a Halloween Horror Game with Kiro

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4 min read
FUBAR OS: A throwback to simpler development

FUBAR OS: A throwback to simpler development

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2 min read
I Built a Virtual Pet Game Where You Raise an AI

I Built a Virtual Pet Game Where You Raise an AI

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1 min read
BUBUVERSE Introduces Real-Time PvP Dice (Beta) — A Technical Look at the New GameFi Layer

BUBUVERSE Introduces Real-Time PvP Dice (Beta) — A Technical Look at the New GameFi Layer

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2 min read
⚡ Real-Time Multiplayer Games: How to Build Online Games That Connect Players Instantly

⚡ Real-Time Multiplayer Games: How to Build Online Games That Connect Players Instantly

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3 min read
Neovim Unreal Engine: P4 Support, Macro Wizards, and Context-Aware Docs! 🚀(2025/12/04)

Neovim Unreal Engine: P4 Support, Macro Wizards, and Context-Aware Docs! 🚀(2025/12/04)

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3 min read
Game Dev Digest — Issue #309 - Unity 6.3 LTS, Plus More

Game Dev Digest — Issue #309 - Unity 6.3 LTS, Plus More

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8 min read
Weekly update #20

Weekly update #20

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1 min read
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