2021-01-26
This is a very interesting time for me to get into Unity because it's undergoing a lot of growing pains. I often see new features on the horizon and remnants of old ones.
I stumbled upon Playables thru a context menu and wondered what it was about. It seems to be a graph-based system for synchronizing the playback of different Unity systems.
// Factory method that generates a playable based on this asset
public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
{
return Playable.Create(graph);
}
After some digging around, turns out it's an "experimental" feature from an older version of Unity which probably means "stay away" or perhaps "stay very far away"
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