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A stale translation passes every check and still tells a different story

A stale translation passes every check and still tells a different story

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4 min read
Rounding is a promise when you show a player their odds

Rounding is a promise when you show a player their odds

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4 min read
Miyamoto says AI can do the work but not the making

Miyamoto says AI can do the work but not the making

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5 min read
My own interface kept spoiling the biggest moment in the game

My own interface kept spoiling the biggest moment in the game

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4 min read
Three kinds of empty, and why my game's empty states were lying

Three kinds of empty, and why my game's empty states were lying

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4 min read
Lightning that reads as real, and a storm that finally costs something

Lightning that reads as real, and a storm that finally costs something

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4 min read
Nobody saw the flying sword, so I redesigned the first sky crossing

Nobody saw the flying sword, so I redesigned the first sky crossing

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4 min read
The Blood of Dawnwalker Update 1.1, Explained: Respec, the New Difficulty Lineup, and What 1,100+ Fixes Actually Changed

The Blood of Dawnwalker Update 1.1, Explained: Respec, the New Difficulty Lineup, and What 1,100+ Fixes Actually Changed

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4 min read
Branching quest text keeps assuming you took the other road

Branching quest text keeps assuming you took the other road

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4 min read
Designing old age and death in an idle game, without the skull

Designing old age and death in an idle game, without the skull

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4 min read
How to Make a Horror Game: Design Techniques That Work

How to Make a Horror Game: Design Techniques That Work

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4 min read
Cozy Game Design: How to Make a Relaxing Game Players Love

Cozy Game Design: How to Make a Relaxing Game Players Love

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4 min read
Battle Pass Design: How to Build a Pass Players Like

Battle Pass Design: How to Build a Pass Players Like

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4 min read
"Procedural generation in games: where the scatter has to stop"

"Procedural generation in games: where the scatter has to stop"

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4 min read
"Minute 42: notes from a game pacing design pass with a stopwatch"

"Minute 42: notes from a game pacing design pass with a stopwatch"

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4 min read
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