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Designing an item that exists because players get lost

Designing an item that exists because players get lost

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4 min read
The Blood of Dawnwalker's 30-Day Timer: Design Mistake or the Whole Point?

The Blood of Dawnwalker's 30-Day Timer: Design Mistake or the Whole Point?

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5 min read
AI NPCs in 2026: How LLM Characters Are Built and Priced

AI NPCs in 2026: How LLM Characters Are Built and Priced

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4 min read
How to Write a Game Design Document (2026 Template)

How to Write a Game Design Document (2026 Template)

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4 min read
How big is that tree? Sizing a world drawn at every scale

How big is that tree? Sizing a world drawn at every scale

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4 min read
What an idle game may sell, and what it must never sell

What an idle game may sell, and what it must never sell

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4 min read
How a game should say no: designing refusals people can act on

How a game should say no: designing refusals people can act on

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4 min read
Reach as a stat, and other ways to make a map behave like a place

Reach as a stat, and other ways to make a map behave like a place

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4 min read
A social layer for a game nobody plays at the same time

A social layer for a game nobody plays at the same time

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4 min read
What Is EvoWild Run Actually Supposed to Be?

What Is EvoWild Run Actually Supposed to Be?

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5 min read
If Blockchain Isn't Required, When Is It Better Than a Database?

If Blockchain Isn't Required, When Is It Better Than a Database?

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4 min read
Game Design Is Applied Neuroscience (Not the Pop Version)

Game Design Is Applied Neuroscience (Not the Pop Version)

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3 min read
Can a Blockchain Game Exist Without Coins, NFTs, or Play-to-Earn?

Can a Blockchain Game Exist Without Coins, NFTs, or Play-to-Earn?

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2 min read
Making a game again

Making a game again

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3 min read
I added gravity to a block puzzle to make players take risks — here's the design logic

I added gravity to a block puzzle to make players take risks — here's the design logic

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3 min read
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