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Magithar Sridhar

Product Manager building Unity games & XR experiences end-to-end. Focused on multiplayer systems, real-time networking, and scalable architecture. Creator of an open-source Socket.IO client.

Location Chennai,India Joined Joined on  Personal website https://magithar.com
The Game Identity Registry Pattern — Bridging Mirror netId and Socket.IO playerId

The Game Identity Registry Pattern — Bridging Mirror netId and Socket.IO playerId

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3 min read

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10 Common Unity Rendering Issues (And How to Fix Them Like a Pro)

10 Common Unity Rendering Issues (And How to Fix Them Like a Pro)

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4 min read
How to Integrate Mirror and SocketIO in Unity — A Hybrid Multiplayer Architecture

How to Integrate Mirror and SocketIO in Unity — A Hybrid Multiplayer Architecture

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6 min read
Why Your Unity WebGL Multiplayer Breaks on Some Networks

Why Your Unity WebGL Multiplayer Breaks on Some Networks

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6 min read
How to Build a Multiplayer Lobby in Unity with Socket.IO

How to Build a Multiplayer Lobby in Unity with Socket.IO

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7 min read
How Unity WebGL Talks to a WebSocket Server (The Hard Way)

How Unity WebGL Talks to a WebSocket Server (The Hard Way)

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6 min read
How I Built a Socket.IO v4 Client for Unity from Scratch (with WebGL Support)

How I Built a Socket.IO v4 Client for Unity from Scratch (with WebGL Support)

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4 min read
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