Today I was trying to recreate helicopter flying with my drone. I had many problems. First was that I wanted to separate the mesh from the flying funcitonality, but it turned out that Child Actor
made so many problems that I had to abandon the separation.
I also imported the Drone model to Blender and it turned out that I had to export it swapped axes. When I imported Drone model downloaded from the Internet it was weirdly rotated, so I created a Blueprint for that mesh and fixed it manually in Unreal. In Blender I could reexport the same mesh, but with fixed axes, so Blueprint was not that needed.
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