Today I was playing around with scene backgrounds. The whole scene is surrounded by mountains and volcanos.
I placed rock assets around steep edges of the hill
I downloaded tree assets from Unreal Marketplace. Previously everything was downloaded from Quixel Bridge.
I can control the appearance of trees globally using Global Foliage Actor. In the screenshot I made them autumny. However, this Global Foliage Actor controls only assets from package BlackAlder, but not from PN_interactiveSpruceForest and I don't know why.
Global Foliage Actor seems to be somehow connected with one meshes, but not with others.
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