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Maciej Sawicki
Maciej Sawicki

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[Game of Purpose] Day 70 - Animations Viewer Map

Today I made animations viewing map. I wanted to look at all the animations at once and decide which one to use. Here is the result

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Each demo skeleton has a text above representing which animation it uses.
Texts were overlapping and I didn't know how to wrap them yet I created 2 rows and made the alternate.

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I create it in a separate blueprint, so that I can easily instantiate it with a Spawn Actor From Class node.

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https://blueprintue.com/blueprint/pwkncgt9/

To instantiate that blueprint in a column/row manner I used modulo for column number and division for a row number. Then I set that to a transform value and voila.

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https://blueprintue.com/blueprint/1k2br45g/

My variables to control the rendering:

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